Interview with Team Avalaunch
Last edited:
September
3, 2003
Xbox-scene.com:
May you
introduce
yourself?
^Blazed^:
My name
is ^Blazed^
and I'm
one of
the members
of Team
Avalaunch
TJ:
I'm The
Joker,
one of
the Team
Avalaunch
members
lys:
Well,
I'm lys,
also a
Team Avalaunch
member
(big shock,
huh)
jjsmither:
I’m
jjsmither
(aka Devenic)
and I'm
the fifth
Beatle
r0wdy:
I’m
r0wdy
also a
Team Avalaunch
member
and the
one that
gets blamed
for breaking
everything.
Xbox-scene.com:
Since
when did
Avalaunch
start
developing?
^Blazed^:
We started
developing
Avalaunch
1'st of
April
2003.
Back then
we were
3 developers;
lys, TJ
(The Joker)
and myself.
Some people
didn't
believe
us back
then because
of the
date and
TJ's nick
:)
TJ:
Depends
how one
look at
it. XB-FTP
and XTOOLBOX
is two
major
parts
in avalaunch,
which
Blaz and
me made.
The skeleton
was made
somewhat
earlier
in 2003
by lys
- and
1.april
we started
the development
on ava
itself.
No one
believed
us due
to date
and my
nick though.
lys:
Yeah,
like Blazed
and TJ
said,
it started
out looking
like an
April's
Fool (especially
because
of to
TJ's nickname).
The idea
of Avalaunch
itself
came to
us when
I went
to have
my xbox
modded.
I spent
a while
talking
to TJ,
and we
had a
little
discussion
about
what the
xbox-scene
really
needed.
Then it
came to
us - the
dashboards
were really
inflexible.
So Avalaunch
was born.
It didn't
have a
name.
It didn't
have any
code at
all.
jjsmither:
r0wdy
and I
were asked
to join
Team Avalaunch
after
we hung
around
the #avalaunch
channel,
and we
clicked
with the
team.
I had
been using
xToolBox
(released
by Blazed
under
the name
TriTium)
and was
interested
in what
he was
up to
with Avalaunch.
I started
working
on xISO
xFER (took
over for
L!M!T)
and really
enjoyed
talking
with the
team.
We had
some very
good technical
discussions,
and then
TJ asked
if we
wanted
to join
the team.
r0wdy:
I have
been helping
out other
projects
and when
XBSM was
released.
I started
testing
for jjsmither
on xISO
xFER.
We had
spent
many long
nights
and I
drank
lots of
coffee.
After
working
with jjsmithers
and TeamX4
I thought
both had
great
ideas.
I saw
the first
pictures
of avalaunch
and knew
it was
going
to be
interesting.
So jjsmither
and I
started
hanging
out in
the #avalaunch
channel
and talking
with the
team.
Connected
jjsmithers
and TJ_CRS
to talk
about
an area
both were
working
on and
the rest
is history.
Xbox-scene.com:
What was
the primary
goal of
the Avalaunch
Dashboard?
^Blazed^:
We're
all hardcore
developers
that really
gets a
kick out
of developing,
so we
just wanted
to make
a dashboard
that we
wanted
to use
for us
self,
but with
a different
approach
and look
and feel
than EvoX.
TJ:
primary
goal in
my eyes
back then
was to
make a
dashboard
I would
feel didn't
have the
limitations
evo-x
has, and
I needed
something
that could
do so
much more.
If I recall
correctly,
we passed
the technical
goals
in mid
May or
something,
now we
just keep
adding
as we
go.
lys:
Basically,
we wanted
to make
something
we'd like
to use
ourselves.
If the
regular
Xbox Joe
likes
it as
well,
that's
a huge
plus -
but not
really
critical.
We get
a kick
out of
good feedback
though!
We still
have a
huge number
of features
we'd like
to implement;
so don't
expect
Avalaunch
to drop
dead any
time soon.
The niftiest
features
are yet
to come.
jjsmither:
My primary
goal is
to have
a dashboard
that lets
me manage
my Xbox,
the way
Windows
has Explorer
and a
bunch
of other
tools,
and have
fun while
getting
there.
EvoX got
me started,
but it
really
isn't
much more
than a
launcher.
I help
the team
in any
way I
can to
make that
goal,
and keep
priorities
and a
vision.
r0wdy:
Well,
just having
fun with
the guys
on the
team.
Don’t
think
any of
us are
in an
competition
just creating
something
that we
all want
for ourselves.
Sometimes
we just
start
talking
about
a new
feature
and how
that would
be cool
to have.
Then the
next thing
you know
is that
we are
working
on it.
Teamwork
with other
groups
is also
been great
experience.
I can
only imagine
how much
could
be done
in the
scene
if groups
worked
together
as well
as we
have tried
to.
Xbox-scene.com:
So in
other
words
it wasn't
intended
to blow
away evolution-x
and become
a new
standard
in the
xbox community?
^Blazed^:
True.
Both TJ
and me
had previously
released
FTP clients
for the
XBox (xb-ftp
and xToolBox).
When we
got Avalaunch
up and
running,
and knowing
all the
features
that we
wanted
to put
in there,
we decided
to release
it to
the scene,
so that
they could
try it
out for
themselves.
TJ:
Nah, not
really.
In fact
I personally
always
hoped
that few
people
would
use ava,
because
that leaves
us programmers
a bit
for ourselves.
Fun that
people
likes
it though
- but
too many
thinks
we're
into any
"competition".
I believe
all dashes
have their
place.
:)
lys:
I have
to agree
with Blazed
and TJ.
I like
the fact
that most
Avalaunch
users
are pretty
into the
Xbox themselves
(modders,
other
programmers,
and the
xbox old
timers).
That makes
the bug
reports
better
and the
overall
quality
a lot
better.
There's
nothing
more frustrating
than explaining
the same
stuff
over and
over a
hundred
times.
But seriously,
if people
want to
use Avalaunch,
that's
great.
If not,
I feel
more like
it's their
loss
jjsmither:
It really
seemed
more like
a learning
exercise
than any
"blow
away evox"
attempt.
If it
turns
out to
accomplish
that then
it's a
coincidence.
This is
a big
community,
and everyone
will have
their
preferred
dashboard.
Avalaunch
is gaining
a lot
of momentum,
so it
looks
like it
will always
have some
loyal
user base.
r0wdy:
We as
a team
can take
nothing
way from
EvolutionX
and their
dashboard.
Hell,
they helped
everyone
get started.
So props
to them
for their
work.
This is
just fun
for us
and people
seem to
like avalaunch.
That’s
great
but we
are not
here to
take anything
away from
any other
group
that is
developing
for Xbox
scene.
Avalaunch
is pretty
damn cool
and has
lots of
great
feature
now and
to come.
Xbox-scene.com:
Were you
surprised
by the
success
of Avalaunch
it had
with only
Alpha
releases?
^Blazed^:
Yes, we
were overwhelmed
by the
positive
response.
I think
that the
scene
learned
a lesson
when the
NexGen
dashboard
team decided
to halt
their
development,
and they
(the users)
didn't
want that
to happen
again.
So almost
all the
feedback
we have
gotten
has been
constructive
and really
appreciated.
I think
that our
success
is a result
of that
we try
not to
be ignorant
and arrogant,
and that
we tries
to listen
to the
feedback.
TJ:
Yes, it
exceeded
all my
expectations.
Even some
of our
major
bugs were
"accepted"
to a certain
degree,
and tons
of people
used avalaunch
as an
application
just "to
have it
there".
Other
people
like xbox-saves.com
saw early
our development
and went
out of
their
ways to
help us
out.
lys:
Oh yeah.
I'm most
surprised
about
how well
they received
our "buggy"
versions.
We've
made a
couple
of releases
that weren't
all that
stable.
Fortunately,
I think
by then
our users
had gotten
used to
our release
frequency,
so they
expected
a bug
fix release
pretty
soon.
I really
have to
say thanks
for all
the great
bug reports.
Some of
our users
are doing
some pretty
heavy
testing
too!
jjsmither:
I'm not
surprised
by the
success,
because
I started
out as
a user
like everyone
else.
It's a
really
cool product
with a
lot of
potential.
The team
is motivated
and very
open to
ideas.
There's
already
a bunch
of innovation
in there,
like the
xbox-saves
downloads
and auto-updates.
These
are the
things
that draw
me to
the product,
and TJ/Blazed/Lys
just keep
surprising
me with
new ideas,
and how
fast they
implement
them.
r0wdy:
Not too
surprised
since
as a user
I couldn’t
wait to
play with
it either.
Every
time we
start
talking
some else
in the
team has
another
cool idea.
I think
that is
what make
it such
a big
hit. We
keep surprising
people
every
time there
is a new
release.
It will
be interesting
to see
what avalaunch
has become
when it
is 1 year
old. I
don’t
think
any of
us on
the team
are close
to being
out of
ideas
we would
like to
put in
it.
Xbox-scene.com:
What are
your future
plans
and goals
for Avalaunch?
^Blazed^:
Our future
plans
and goals
are constantly
moving
as we
still
receive
so many
good ideas
for new
features,
so it's
hard to
tell what
we'll
end up
with.
Our first
major
goal is
of course
having
a stable
dashboard
so that
we can
shift
from Alpha
to Beta
:)
TJ:
Haven't
really
thought
too much
about
it, more
low-level
work will
come -
so many
fun things
can be
worked
out. Flashing,
with bank
support
and direct
support
for some
of the
major
mod-kits
is in
place
within
short
time.
When everything
feels
stable,
it's renamed
from alpha
to "public
beta"
or something.
lys:
For me,
I'd definitely
have to
say the
major
goal is
the new
UI engine.
I've been
working
my ass
off for
several
hundred
hours
coding
it so
far.
jjsmither:
My major
goal is
to make
Avalaunch
as solid
as possible.
I also
want to
help TJ
put together
the defrag
we've
been working
on. I
know my
box could
really
use it.
I'm really
anxious
for the
new UI;
Lys and
Blazed
and I
have discussed
it quite
a bit.
My other
goal is
to see
more support
in Avalaunch
for some
of the
things
I'd like
to add
to xFER,
taking
it way
beyond
simple
ISO extraction.
Stay tuned
:)
r0wdy:
We all
just want
it to
be bug
free and
a solid
product.
The new
UI coming
soon and
jjsmither
working
on xFER.
TJ and
^Blazed^
always
have some
surprise
for the
next release.
So just
keep a
look out
and provide
the team
feedback.
Xbox-scene.com:
Where
can users
submit
Feature
requests
or some
feedback
and maybe
bug reports?
^Blazed^:
We don't
currently
have a
web site
for Avalaunch,
and most
of the
scene
tends
to use
the forums
at www.xbox-scene.com.
We got
the opportunity
to have
our own
forums
at their
site,
so if
the users
want to
read about
the latest
releases
or give
some feedback
they should
head over
to the
“Official
Avalaunch
Forum”
at
http://forums.xbox-scene.com/index.php?act=SF&f=34
lys:
Until
we get
the web
site back
up and
running,
the xbox-scene
forums
is the
place
for everything
Avalaunch-related
jjsmither:
I occasionally
add features
to the
TODO list
if I see
them in
the #avalaunch
channel.
It depends
on how
tired
I am,
and how
much I
like the
idea.
It's always
worth
discussion
there
because
others
can expand
on the
idea and
it becomes
a dynamic
conversation
without
the delay
in a forum.
Xbox-scene.com:
in what
version
can we
expect
Scandisk
and Defrag
to be
implemented?
^Blazed^:
We're
almost
done with
the Scandisk
part,
just some
small
issues
left,
so we're
kind of
ready
to start
moving
the contents
of the
different
sectors
around
on the
HD. It's
not possible
for me
at the
moment
to say
which
version
of Avalaunch
that will
include
this feature,
but it
shouldn't
be that
far into
the future.
Having
said that,
if we
really
messes
up this
defragging
none of
us will
have a
working
XBox.
LOL
TJ:
Tough
question.
At the
moment
we're
swapping
drives
to avoid
destroying
our drives
- and
that goes
slowly.
I believe
that already
in 0.48
you will
start
seeing
functions
that is
read-only...
just to
let people
try it
out and
let the
program
see if
it encounter
unsolvable
problems.
lys:
The scandisk
and defrag
tools
are really
TJ's department,
so I'll
agree
with anything
he says
on that
issue
:)
jjsmither:
It's summer,
and between
some hardware
failures
(both
Xbox and
PC) and
family
responsibilities,
the team
has been
quite
busy.
So pinpointing
a version
for something
as invasive
as defragging
a hard
drive
is a little
tough.
We're
going
to want
to do
some serious
testing
before
we open
Pandora's
box.
r0wdy:
Well,
seems
like even
with summer
we have
been able
to still
release
some new
things
but the
more interesting
stuff
will come
after
everyone
is done
with summer.
Like lys
said “When
it gets
cold then
it is